I'm guessing off the bat (without knowing exactly how DOSBox renders the display) that it would have to change the way DSOBox renders the display to cover the black areas as well somehow if the black areas outside the display in the DOSBox window aren't currently accessible in this way with the current code. A summary of the licenses behind RetroArch and its cores can be found here. It is based on hundreds of corner case hardware tests, as well as previous documentation and reverse engineering efforts. It's nice for presentation for streams and YT videos but it'd also be kind of nice in real time for playing a game yourself at home as well. Gambatte is an accuracy-focused, open-source, cross-platform Game Boy Color emulator written in C++. The idea just came to me after watching some DOS game let's play videos on YouTube. It would just display "behind" the game display like a wallpaper and spill out into the black bars/columns outside the main render area that DOSBox usually doesn't take up. border blurs cel cgp crt crt-royale cubic ddt dithering eagle handheld handheld-border hqx linear motionblur mudlord nedi. Try running the core at native res, or try one of the DREZ presets which downscale in the first pass to a reasonable resolution. It also supports Game Boy and Game Boy Color games. If its only the Mega Bezel presets that crash retroarch it is likely that you are running out of gpu memory because of core upscaling/higher internal resolution. If you changed the default directory configuration, you should check the systemdirectory option in the RetroArch configuration file (usually retroarch.cfg) to see which folder is used. It aims to be faster and more accurate than many existing Game Boy Advance emulators, as well as adding features that other emulators lack. Might peruse through the HSM topic on the Retroarch forums and see if a solution was fully given - here is the link to a post I found in the thread discussing the problem. Perhaps it could also have an extra CONF entry for scaling/best fit options like fill/stretch/fit/1:1 etc. mGBA is an emulator for running Game Boy Advance games. I believe this has been an ongoing thing, possibly due to hardware limitation once you start pushing the res up that high. Otherwise set the video scaling manually to fit your device display. Overlay, better known as bezel in other front-ends, is a pretty cool feature that helps you to add a distinctive look to your games, and at the same time, re. Is there such thing or has anyone thought of having a feature in DOSBox where, defined in the CONF, you could add a border/background image file that would display in the black column bars around the render display (most useful for aspect ratio-corrected games)? So that, for instance, when you're playing a 320x200 aspect ratio-corrected game in 1920x1080 fullscreen resolution you could have a nice optional border around it? That could go for letterbox displays as well for that matter. RETROARCH VIDEO DRIVER: Use Vulkan or any Open GL driver (Direct X drivers are buggy with animated overlays) VIDEO SCALING: Set the screen scaling to 4:3 in a 16.9 display to get a fullscreen perfect overlay fit.
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